7 Days to Die Console Commands Guide

Explore a complete list of 7 Days to Die console commands for managing gameplay, admin tasks, and server configuration. These commands can also be accessed in-game by typing help into the console.

List of Console Commands

Command Description
help <command>Get help on a specific command.
adminManage user permission levels.
AdminSpeed / asEnable admin speed.
agemapOutputs debug map for chunk age, protection, and save status.
aiAI commands for controlling zombie behavior.
aiddebugToggles AIDirector debug output.
audioWatch audio stats.
automoveEnable player auto movement.
banManage ban entries.
bentsSwitch block entities on/off.
buffApplies a buff to the local player.
buffplayerApply a buff to a player.
camera / camLock/unlock camera movement or load/save a specific camera position.
chunkcache / ccShows all loaded chunks in cache.
chunkobserver / coPlace a chunk observer at a given position.
chunkreset / crResets specified chunks.
commandpermission / cpManage command permission levels.
createwebuserCreate a web dashboard user account.
creativemenu / cmEnable/disable the creative menu.
damageresetReset damage on all blocks in the currently loaded POI.
debuffRemove a buff from the local player.
debuffplayerRemove a buff from a player.
debuggamestatsGameStats commands for debugging.
debugmenu / dmEnable/disable the debug menu.
debugpanelsAllows usage of debug display panels (F3 menu) via command console.
debugshot / dbsCreates a screenshot with debug information.
debugweatherDumps internal weather state to the console.
decomgrSaves a debug texture visualizing the DecoOccupiedMap.
Dynamic mesh zzEnable dynamic mesh settings.
enablerenderingDisable live map rendering.
exceptionThrow an exception or log messages.
exhaustedMake the player exhausted.
expiryinfoPrints location and expiry day/time for chunks set to expire.
exportcurrentconfigsExports current game config XMLs.
floatingorigin / foFloating origin commands.
ForceEventDateSpecify date for testing event dates.
fovAdjust camera field of view.
gamestageShow the gamestage of the local player.
getgamepref / ggGet game preferences.
getgamestat / ggsGet game stats.
getlogpath / glpGet the path of the current log file.
getoptionsGet current game options.
gettime / gtGet the current game time.
gfxGraphics-related commands.
giveGive an item to a player (use entity ID or name).
givequestGive a specific quest to a player.
giveselfGive an item to yourself with optional parameters like quality level.
giveselfxpGive yourself XP.
givexpGive XP to a player.
graphDraw graphs on screen for performance.
helpHelp on console and specific commands.
invalidatecachesInvalidate contents of web file caches.
jdsServer drone commands.
junkDrone / jdLocal player junk drone queries.
kickKicks a user with an optional reason.
kickallKicks all users from the server.
killKill a specified entity.
killallKill all entities in the world.
listgameobjects / lgoList all active game objects.
lightsDebugging light settings.
listents / leList all entities in the world.
listitems / liList all items that contain the given substring.
listplayerids / lpiList all players with their IDs for in-game commands.
listplayers / lpList all players in the server.
listthreads / ltList all threads running on the server.
loggamestate / lgsLog the current state of the game.
loglevelSet log message levels for Telnet/Web.
lootLoot commands for testing loot containers.
mapdataWrites some map data to an image.
memPrint memory information and manage resources.
memclPrint client-side memory information and trigger garbage collection.
memprofile / mprofToggle screen memory profiler UI.
mumblepositionalaudio / mpaTools for Mumble Positional Audio.
naTest new HD features.
networkclient / netcClient-side network commands.
networkserver / netsServer-side network commands.
newweathersurvivalEnable/disable new weather survival mechanics.
occlusionControl OcclusionManager settings.
openiddebugEnable/disable OpenID debugging.
overridemaxplayercountOverride maximum server player count.
permissionsallowed / paApply a permission mask for testing purposes.
playervisitmap / pvmTeleport the player through a rectangular area.
poisSwitch distant POIs on/off.
poiwaypoints / pwpAdd waypoints for specified POIs.
prefabeditor / prefabedit / preditOpen the Prefab Editor.
regionreset / rrReset chunks within a specified region.
rendermapRender the current map to a file.
repairchunkdensity / rcdCheck and optionally fix chunk densities.
reply / reSend a message to the player who last PM'd you.
resetallstatsReset all achievement stats (and achievements).
saveworld / saManually save the world.
saySend a message to all connected clients.
sayplayer / pmSend a message to a specific player.
setgamepref / sgSet a game preference.
settimeSet the time of day in the game.
spawnentitySpawn a specified entity (zombie, animal, etc.) at a given position.
settime Set the time of day in the game.
spawnentity Spawn a specified entity (zombie, animal, etc.) at a given position.
spawnitem Spawn a specific item in the world.
stats Display system stats for performance analysis.
stop Stop the server.
teleport Teleport to specified coordinates or another player.
teleportplayer Teleport a specific player to a location.
time Show the current in-game time.
toggleinvincible Toggle invincibility for the local player.
togglefly Enable or disable the ability to fly.
weather Change the weather conditions.
wipe Wipes the world or specific world data.

Conclusion

By following this guide, you can enhance your 7 Days to Die server's performance and provide a better experience for your players. Regular maintenance, server configuration tweaks, and utilizing console commands will help maintain an efficient and enjoyable gameplay environment.

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