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Arma Reforger server hosting

Arma Reforger servers, built for mods.

Set your load order, add mods from the workshop, keep the list as a collection, and let the troubleshooter find the mod that stops the server.

  • Load order and versions
  • Save points
  • Troubleshooter

From $9.25/moGame servers can be refunded within 3 days.

Try it free first A full server for a few days. No card needed.

Arma Reforger key art: soldiers ride an armoured carrier through a misty town
Arma ReforgerStandard plan · up to 64 players

$29.00per month, Standard plan

Order Standard

Plans

Pick a plan.

Three Arma Reforger plans from the store, each sized for a number of players. Pay for longer and the monthly price drops.

Small

Up to 32 players

A squad or a small unit.

  • 4 cores
  • 6 GB RAM
  • 40 GB disk

$24.50 /mo

Billed monthly

Order Small

Standard

Popular

Up to 64 players

A regular community with a mod list.

  • 4 cores
  • 8 GB RAM
  • 60 GB disk

$29.00 /mo

Billed monthly

Order Standard

Large

Up to 128 players

Big operations, up to the game's own limit.

  • 6 cores
  • 12 GB RAM
  • 80 GB disk

$40.00 /mo

Billed monthly

Order Large

Arma Reforger itself allows up to 128 players on one server. Every plan includes the ArthOS panel and DDoS protection. Need more? Change any number in the builder below. Game servers can be refunded within 3 days. Dedicated servers are not refundable.

Not sure which plan? Try it free first A full server for 3 days. No card needed.

Build your own

Set the numbers yourself.

Start at 1 core, 1 GB of RAM and 10 GB of disk for $9.25/mo, and go up to 16 cores, 64 GB and 500 GB.

4
8 GB
60 GB
Dedicated IP
0

$7.00 per IP per month. Optional. Limited availability, confirmed at checkout.

Your build

$29.00/mo

Billed monthly

Order this build

In ArthOS

Everything a Reforger server needs, in the browser.

Mods

Your mod list is the load order.

A mod loads after the ones above it and wins where they overlap. Drag a row or type its new number, sort mods into folders, and pin each one to Latest or a version of your choice. Mods you find in the workshop tab, from tens of thousands, go on the list with one click.

  • Drag or number the load order
  • Size, version and the game version each mod was built for, on every row
  • Mods that need another mod say so
Reforger mods list with load order numbers, folders and a version picker on each mod

Workshop

Browse the workshop without leaving the panel.

Search tens of thousands of mods by name, sort by what is most popular, and add one to your server with a click. Mods already on your server are marked, so you never add the same one twice.

  • Search by name, sort by popularity
  • Size, version and author on every card
  • One click to add, marked once it is on the server
Reforger workshop browser with mod cards, search, sort and Add buttons

Collections

Keep a mod list as a collection.

Save the list on your server as a named collection, with an optional description. Choose who can use it, your organisation or everyone, whether the scenario goes with it, and whether to lock the versions installed now.

  • Named collections with a description
  • Shared with your organisation or everyone
  • Include the scenario and lock versions
Reforger collections: save the current list of mods as a collection, with who can use it

Persistence

The world keeps its progress.

Choose when the world saves: on a timer, when the server stops, when the scenario asks and when an admin saves. Save every 2 to 30 minutes, keep 5 to 50 saves per scenario, and load the last save on start.

  • Save interval from 2 to 30 minutes
  • Keep 5 to 50 saves of each scenario
  • Last save, next save and the saves on disk, listed
Reforger persistence settings with what gets saved, save interval and saves kept

Troubleshooter

Find the mod that stops the server.

The troubleshooter reads the last start, says whether it worked and which mod the log points at. If a mod stops the server, it starts the server with parts of your list until it knows which mod, or pair of mods, is to blame.

  • Your saves are never touched: saving is off during the tests
  • A mod is always tested with the mods it needs
  • Your list and scenario are put back exactly afterwards
Reforger troubleshooter showing the last start worked and a search for the mod that stops the server

Config editor

Every setting, labelled.

The server config opens as labelled settings, each with its key and a line that explains it: server name, passwords, scenario, maximum players, console crossplay, the join queue and more. Search finds any setting, and changes apply after a restart.

  • Pick the scenario from a list, or paste a mod scenario ID
  • Maximum players up to 128, and a join queue
  • Crossplay with consoles
Reforger config editor with labelled server, player and gameplay settings
ArthOS / Everon Night Ops / Mods
Reforger crashes page: each start of the server read for what happened, with errors grouped
Crashes Each start of the server, read for what happened. Errors are grouped, and the panel says when they point at a mod or a setting.
Reforger live console with server output
Console The live server output with command history and search, and start, restart and stop right above it.

Also included

The rest of the toolbox.

  • Backups with deduplication Keep more restore points in less space.
  • File manager Edit, upload and download server files in the browser.
  • Schedules Plan restarts and backups ahead of time.
  • Databases A database for anything that needs one.
  • Discord status channels Server status in your Discord.
  • Organisations and roles Invite friends with roles. They get access, you keep the bill.
  • Split the bill Share a payment link so your community chips in.
  • Change game Move to another game at any time on the same plan.

Arma Reforger FAQ

Before you order.

Not covered here? Ask us from the Support page in the panel. Contact support

Can I run mods?

Yes. Add mods from the workshop, set the load order by dragging or numbering them, pin each one to a version, and keep the list as a collection.

Does my save survive a restart?

With persistence on, the world saves when the server stops, on a timer from 2 to 30 minutes, when the scenario asks and when an admin saves, and it can load the last save on start.

What if a mod stops the server?

The troubleshooter reads the last start and says which mod the log points at. It can also start the server with parts of your list until it finds the mod, or pair of mods, that stops it. Your saves are never touched and your list is put back afterwards.

Do I need to set up ports?

No. Each server gets the extra ports the game needs, assigned automatically.

How many players can join?

Arma Reforger itself allows up to 128 players on one server. Small is sized for up to 32, Standard for up to 64 and Large for the full 128.

Do you offer refunds?

Game servers can be refunded within 3 days. Dedicated servers are not refundable.

See the Terms of Service

Can I try Arma Reforger before I pay?

Yes. Start a free trial and you get a Arma Reforger server on 6 cores, 8 GB memory and 50 GB storage for 3 days, with no card. Keep it after and the first month is 50% off.

How the free trial works

Start your Arma Reforger server.

From $9.25/moGame servers can be refunded within 3 days.