Get started

Free trial Try any game free for 3 days. No card needed. Start a free trial Start a free trial

Game servers

All games

Guides / Rust / Gameplay

Where to get a red keycard in Rust

You earn a red keycard by finishing the blue puzzle at six monuments, then spend it at five more. The monuments, getting a blue card, and what changed lately.

Updated , checked on Rust October 2026 update

You get a red keycard, also called a red card, by finishing the blue keycard puzzle at one of six monuments: Airfield, Arctic Research Base, Missile Silo, Power Plant, Train Yard or Water Treatment. You then carry it to Large Oil Rig, Launch Site, Military Tunnels, Small Oil Rig or an Underwater Lab to open the best rooms. You cannot skip the blue card.

Where to get one

Each of these monuments hands out a red card as the reward for its blue-card puzzle.

MonumentWhat players report you need
Water TreatmentA blue card and one fuse
Train YardA blue card and two fuses
Arctic Research BaseA blue card, and scientists to deal with first
AirfieldA blue card
Missile SiloA blue card
Power PlantA blue card

The fuse and scientist notes come from player tips on a community database and are a few years old, so treat them as a guide. Every monument in the table needs the blue card.

Where to use one

MonumentNotes
Launch SiteIts puzzle needs a red card
Military TunnelsAlso needs a blue card
Large Oil RigIts puzzle needs a red card
Small Oil RigIts puzzle needs a red card
Underwater LabAlso needs a blue card

The monument lists come from the community database Rust Labs. Facepunch does not publish one.

How to get a blue card first

  1. Finish a green puzzle at a Harbor, Satellite Dish or Sewer Branch. Those puzzles reward a blue card.
  2. Or catch and gut a Catfish, Orange Roughy, Salmon or Small Shark. Each has a 20 percent chance to give one.
  3. You can no longer buy one. Facepunch removed the blue card from the Outpost vending machine on 6 November 2025.

What changed lately

  • Monument blockers (September 2026). Monuments with red keycard puzzle rooms now have blockers that take a lot of damage to destroy. Some weaker ones fall to melee. Once destroyed they do not come back, and any that survive the first 24 hours start to decay. Facepunch added them to slow early access to the loot.
  • Slower refreshes (November 2025). The loot in a puzzle room refreshes only after someone has looted a container in it. About 10 minutes before a refresh, severe radiation starts around the loot rooms and puzzle parts. The puzzle only resets after five minutes with nobody near it, so camping a monument no longer holds it in place.
  • Wipe day. A new map starts on the first Thursday of the month, with every monument fresh. See Rust forced wipe day.

Want to practise the routes on your own island? Start a server on the Rust page.

Sources: rustlabs.com: Red keycard, rustlabs.com: Blue keycard, rust.facepunch.com: Pivot or die, rust.facepunch.com: Breach and clear

Rust serversAll Rust guides