An Arma Reforger scenario ID is a GUID-and-path string that tells the server which mission to load on boot, and it lives in the scenarioId field under the game block of config.json. Every official Bohemia scenario has its own ID in curly braces followed by the .conf path. This guide lists the IDs for Conflict on Everon and Arland, Game Master, Combat Ops, and the other shipped scenarios, and shows you exactly where to paste them.
What a Scenario ID Looks Like
A scenario ID has two parts: a 16-character hexadecimal GUID inside curly braces, then a path to the .conf file inside the mission. The full string is what you paste into scenarioId, with no extra spaces.
| Command | Description | Example |
|---|---|---|
game.scenarioId | Scenario the server loads on boot, as a GUID in braces plus a path ending in .conf | "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf" |
Note: The GUID identifies the addon; the path identifies the scenario .conf inside it
Note: Workshop scenarios follow the same format, with the GUID coming from the Workshop page
Official Conflict Scenario IDs
Conflict is the flagship combined-arms scenario. There are several variants across Everon and Arland.
| Command | Description | Example |
|---|---|---|
Conflict - Everon | Full Everon Conflict campaign | {ECC61978EDCC2B5A}Missions/23_Campaign.conf |
Conflict - Arland | Arland Conflict campaign | {C41618FD18E9D714}Missions/23_Campaign_Arland.conf |
Conflict - Northern Everon | Reduced Northern Everon variant | {C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf |
Conflict - Western Everon | Western Everon variant | {94992A3D7CE4FF8A}Missions/23_Campaign_Western.conf |
Conflict - Montignac | Montignac-focused Conflict variant | {FDE33AFE2ED7875B}Missions/23_Campaign_Montignac.conf |
Tip: Smaller-map Conflict variants are easier on lower-tier servers and shorter session times
Official Game Master Scenario IDs
Game Master scenarios let an admin curate the mission live. There is one for each map.
| Command | Description | Example |
|---|---|---|
Game Master - Everon | Game Master on Everon | {59AD59368755F41A}Missions/21_GM_Eden.conf |
Game Master - Arland | Game Master on Arland | {2BBBE828037C6F4B}Missions/22_GM_Arland.conf |
Tip: Game Master is the right scenario for milsim units, training sessions, and roleplay nights
Note: Any admin in the admins array can take the Game Master slot when the scenario is loaded
Other Official Scenario IDs
Reforger also ships with Combat Ops and a tutorial.
| Command | Description | Example |
|---|---|---|
Combat Ops - Everon | Co-op operations on Everon | {DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf |
Combat Ops - Arland | Co-op operations on Arland | {DAA03C6E6099D50F}Missions/24_CombatOps.conf |
Tutorial | Single-player tutorial scenario | {002AF7323E0129AF}Missions/Tutorial.conf |
Note: Capture & Hold is not a vanilla scenario. It is the official Bohemia Workshop mod (modId
591AF5BDA9F7CE8B), which contains several per-map scenario .conf files. Add the mod, then pick the scenario .conf you want from its Workshop page.
Note: [VERIFY] Bohemia may add or rename scenarios in patches; check the official scenario list if a UUID stops loading
Setting the Scenario in config.json
The scenarioId field lives inside the game block of config.json. Paste the full string between quotes, save, and restart.
- Open the LPV5 Config Editor or the file manager and open config.json
- Find the game block
- Set scenarioId to the full string for the scenario you want, including the GUID braces and the .conf path
- Save and restart the server
- Watch the console for the load line that confirms the scenario started
Warning: Missing the closing brace on the GUID or the .conf extension on the path is the most common reason a server fails to start after a scenario change
Changing the Scenario on the LPV5 Panel
Loafhosts adds a Rotator tool (formerly called Map Rotation) on top of the raw config so you can swap or rotate scenarios without editing JSON by hand. It writes the same scenarioId for you.
- Open hub.loafhosts.com and select your Arma Reforger server
- Open the Rotator tool
- Pick the scenario you want from the list, or paste a Workshop scenario ID
- Save and apply
- Restart the server so it boots into the new scenario
Tip: Set up a rotation if you want the server to cycle through Conflict and Game Master across the week
Tip: Workshop scenarios drop in the same way; their IDs come from the Workshop page
Frequently Asked Questions
What is the scenarioId for Conflict Everon?
Conflict on Everon uses {ECC61978EDCC2B5A}Missions/23_Campaign.conf. Paste it into the scenarioId field inside the game block of config.json and restart the server.
What is the scenarioId for Conflict Arland?
Conflict on Arland uses {C41618FD18E9D714}Missions/23_Campaign_Arland.conf. The Arland variant runs on the smaller Arland map.
What is the Game Master scenarioId for Everon and Arland?
Game Master on Everon is {59AD59368755F41A}Missions/21_GM_Eden.conf and Game Master on Arland is {2BBBE828037C6F4B}Missions/22_GM_Arland.conf. Both load the curated admin-driven Game Master mode.
Where do I put the scenarioId in config.json?
Inside the game block, set scenarioId to the full GUID-plus-path string in quotes. Save the file and restart the server so the new scenario loads.
How do I run a Workshop scenario instead of a vanilla one?
Add the scenario’s mod to the mods array in config.json, then set scenarioId to the Workshop scenario’s full ID, which is shown on its Reforger Workshop page. It uses the same braces-and-path format as vanilla scenarios.
Can I rotate scenarios on Arma Reforger?
Yes. On Loafhosts the LPV5 Rotator tool writes the rotation into your config so you can cycle through Conflict, Game Master, or any other scenario across a schedule without manual edits.