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Guides / Satisfactory / Server settings

Satisfactory server files: where everything is

Where a Satisfactory server keeps its saves, blueprints, Engine.ini, mods and logs, how to reach them with Files or SFTP, and what never to edit while it runs.

Updated , checked on Satisfactory 1.2, build 513885

Saves and blueprints are under .config/Epic/FactoryGame/Saved/SaveGames. The settings file is FactoryGame/Saved/Config/LinuxServer/Engine.ini. Mods are in FactoryGame/Mods. The log is FactoryGame/Saved/Logs/FactoryGame.log. Open them in Files.

The folders

All paths start at the top of the server’s files.

WhatWhere
Saves.config/Epic/FactoryGame/Saved/SaveGames/server
Blueprints.config/Epic/FactoryGame/Saved/SaveGames/blueprints
The claim file.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.7400.sav (for example; the number is the server’s game port, shown on the Network page)
SettingsFactoryGame/Saved/Config/LinuxServer/Engine.ini
ModsFactoryGame/Mods
Mod settingsFactoryGame/Configs
LogsFactoryGame/Saved/Logs
Crash reportsFactoryGame/Saved/Crashes

.config starts with a dot, so some programs hide it. On a server you run yourself the folders differ: see where saves are.

What each one holds

  • Saves. One .sav file per save. The game writes a new one at every autosave and keeps a few. The panel adds its own: the panel save (session)_panel and the stop save (session)_stop. A session is one factory and all its saves. See where saves are.
  • The claim file. It holds the server’s name, its passwords and the session it loads at start. The panel’s Reset the claim button on the Server page empties it.
  • Engine.ini. The server’s settings. The Config Editor shows it as Server settings. See the Config Editor.
  • Mods and mod settings. Mods you add from the Mods page. A mod’s own settings are small JSON files in FactoryGame/Configs.
  • Logs. FactoryGame.log is the current start. The game renames the one before it to FactoryGame-backup- followed by the date and time. It keeps up to 15 log files. See the server logs.

A server that has run has no Game.ini. The GameUserSettings.ini there is for a player’s graphics, not the server.

Open the files

  1. Choose Files on the server page.
  2. Open the folder. Open a text file to edit it.
  3. For big files, such as a save, choose Connect, then via SFTP. SFTP is a way to copy files to and from the server with a file transfer program. The panel shows the host, the port and the username. Use any SFTP program.

The save folder lists every save the game has written for the session. The newest autosave, the panel save and the stop save sit side by side.

The Files page open in the save folder, listing the session's .sav files with sizes and times
  1. A save file

The log folder keeps this start’s log and a backup log for each earlier start.

The Files page open in the log folder, with FactoryGame.log and the backup logs of earlier starts
  1. This start's log
  2. Logs of earlier starts

What never to edit while it runs

  • Engine.ini and the other ini files. The game writes them again when it stops, over anything you changed while it ran. Stop the server first, then edit, then start it.
  • Save files. Do not change, rename or delete a .sav file the game is using. Use the Saves page to load, download, upload or delete saves. To keep a copy, download it from there.
  • The claim file. Do not edit it by hand. Use Reset the claim on the Server page, with the server stopped.

Every stop and restart from the panel saves first. Before you copy files by hand, choose Save now on the Saves page.

If it does not work

  • You cannot find .config. Hidden folders may be off in your SFTP program. Turn them on.
  • A change to Engine.ini vanished. You edited while the server ran, or the game stopped and wrote the file again. Edit it stopped.
  • There is no blueprints folder. The game makes it only after someone saves a blueprint in the game.

More about the game: Satisfactory servers.

Sources: satisfactory.wiki.gg: Dedicated servers

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