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Conan Exiles damage, friendly fire and building damage

Set how hard players and NPCs hit, how much damage they take, friendly fire and building damage in the Conan Exiles Config Editor, no restart for most.

Updated , checked on Conan Exiles Enhanced, server build 25792439

Damage settings are multipliers. A number of 1 leaves the game as it is, a number above 1 raises the damage, and a number below 1 lowers it. They are in the Config Editor, under Server settings. None is one of the six settings Funcom marks as needing a restart; while the server runs the panel saves a change to the game, and whether the game re-reads each one live is not confirmed one by one. In ConanSandbox/Saved/Config/LinuxServer/ServerSettings.ini, under [ServerSettings], the keys are PlayerDamageMultiplier and FriendlyFireDamageMultiplier.

Find the settings

The settings sit in three groups.

  1. Open Config Editor and choose the source Server settings.
  2. Open the group named below, or search for a name such as Damage.
  3. Change the value and choose Save. The panel says “Saved and in use now.”
The PvP and raiding group in the Config Editor, with the Friendly Fire Damage Multiplier row
  1. Friendly Fire Damage Multiplier

The row marked (1) is Friendly Fire Damage Multiplier, set to the game’s default of 0.25 in the picture.

Players: group Players

  • Player Damage Multiplier: “Multiplies the amount of damage that a player does.” The game’s default is 1.
  • Player Damage Taken Multiplier: multiplies the damage a player receives. The game’s default is 1.

For a gentler server, set the damage players take below 1, for example 0.5. For a harder one, set it above 1.

NPCs and monsters: group World and NPCs

These two are not in the Players group. Search for NPC to find them.

  • NPC Damage Multiplier: “Multiplies the amount of damage that NPCs and Monsters do.” The game’s default is 1.
  • NPC Damage Taken Multiplier: multiplies the damage NPCs and monsters receive. The game’s default is 1.

A higher NPC Damage Multiplier makes the world more dangerous for everyone. A lower NPC Damage Taken Multiplier makes NPCs tougher.

Friendly fire: group PvP and raiding

Friendly Fire Damage Multiplier: “Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount.” The game’s default is 0.25, so a friendly hit does a quarter of normal damage. Set 0 for none, and 1 for full damage.

Damage to buildings: group PvP and raiding

Building Damage Multiplier: “Raising this increases the amount of damage a building receives. Lowering it decreases the amount.” The game’s default is 1.

If it does not work

  • A player feels no change. Check you saved. The page counts Unsaved changes until you choose Save.
  • You cannot find NPC damage under Players. It is under World and NPCs. Use the search box.
  • Save is refused with “the server is not answering yet”. The game has not finished starting. Wait, then save again, or stop the server and save.

More about the game: Conan Exiles servers.

Sources: exiles-enhanced.inflexion.io: Settings

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