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Guides / Factorio / Server settings

Factorio enemy settings: nests, evolution and expansion

Change Factorio's enemy nests, evolution and expansion for a new world in the Config Editor, or turn the biters peaceful. Only a newly made world uses them.

Updated , checked on Factorio 2.1.24

You set the enemies of a Factorio world in two places in the Config Editor: how many nests there are, and how fast the enemies grow and spread. Both are used only when a new world is made. The world your server runs keeps its own enemies.

Nests: how many and how big

Open Config Editor and choose the file New world map (1). In the group Land and enemies for new worlds you find:

  • Enemy nests: how often. How many nests there are in an area. 1 is the game’s own. 0 makes a world without enemies.
  • Enemy nests: size. How much ground each nest covers.
  • Starting area size. How far from the start the enemies stay away. A bigger number pushes the nests further out.
  • Peaceful. With this on, enemies do not start fights and only respond when you or a building of yours fires at them. The Factorio wiki says peaceful mode, like a world without enemies, disables some achievements.

The numbers run from 0 to 6.

The New world map file with Land and enemies for new worlds on the left
  1. New world map

Evolution: how fast they grow stronger

Evolution makes the enemies tougher over time. Choose the file New world rules. In the group For new worlds:

  • Enemies evolve (1 below). Off means the enemies stay as weak as they start.
  • Evolution from time. Growth just from time passing. The panel currently shows a wrong number on this row, so leave it alone for now.
  • Evolution from destroyed nests. Growth each time a nest is destroyed.
  • Evolution from pollution. Growth from the pollution your factory makes. The panel currently shows a wrong number on this row too, so leave it alone for now.

Use Enemies evolve to switch evolution off altogether.

Expansion: new nests

Enemies send out groups that start new nests. These settings are in the same group:

  • Enemies build new nests (2 above). Off stops the spreading.
  • Shortest wait between new nests (ticks) and Longest wait between new nests (ticks). A tick is a 60th of a second. The game’s own values are 14400 (4 minutes) and 216000 (60 minutes).

Longer waits mean slower spreading.

The New world rules file with the evolution and new nest settings
  1. Enemies evolve
  2. Enemies build new nests

Save and make the world

  1. Choose Save on each file you changed. The page says “Saved. A new world made on the World page uses these; the world the server runs keeps its own.”
  2. Open World. In New world, give a Name no save has yet.
  3. Set Preset to Your own, from the Config Editor.
  4. Leave Map exchange string empty. A pasted string sets the whole map, so it replaces your settings.
  5. Choose Make the world and confirm. This drops everyone who is on, so warn them first with Message everyone on the Players page.

The server stops, a backup is taken, and the new world runs from the next start. The old one stays as a save. See start a new world.

If it does not work

  • Nothing changed in my world. These files are read only when a world is made. Make a new one.
  • Enemies are still there with Peaceful on. Peaceful enemies still respond if you or your buildings shoot at them.
  • No nests at all. Enemy nests: how often is 0.
  • The new world ignores my rules. Check that Preset is Your own, from the Config Editor and that Map exchange string is empty.

More about the game: Factorio servers.

Sources: wiki.factorio.com: Map generator

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