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Guides / Factorio / Mods and Space Age

Change Factorio mod settings on a server

Change a mod's settings on a Factorio server from the Mods page. Startup settings apply at the next start; Map and Per player ones are for new worlds.

Updated , checked on Factorio 2.1.24

Mod settings are the options a mod offers, such as a size, a speed or an on and off switch. On Loafhosts you change them on the Mods page, in the Settings tab. A Startup setting applies at the next start. A Map or Per player setting is what a new world starts with, and an existing world keeps its own.

The three kinds

Factorio keeps mod settings in three groups. The panel shows each as a section.

  • Startup. The game reads these when it starts, before any world loads. Mods use them to change items and recipes. They need a restart.
  • Map. Settings for the whole world. The wiki says that on a server only admins can change these in the game’s own mod settings.
  • Per player. Settings each player can have for themselves.

The panel says it in one line: “A world keeps its own runtime settings, so those changed here are what a new world starts with.” Runtime settings are the Map and Per player ones. A world you already play on keeps the values it has.

Change a setting

  1. Open the Mods page.
  2. Choose the Settings tab (1). Its name shows a number such as Settings (0): the number in brackets is how many settings the mods on this server have.
  3. Type in Find a setting to find one by its name.
  4. Change the value. A row marked Shown only can be read here but not changed.
  5. Choose Save. The button names how many rows you changed, for example Save 2 changed. You can save 1 to 200 settings at once.
The Mods page tab row with the Settings tab and its count
  1. Open Settings

When it applies

  • Startup settings: at the next start. Use Restart at the top of the server page; it drops everyone who is on, so warn them first with Message everyone on the Players page. See restart the server.
  • Map and Per player settings: they are what a new world starts with. Make a new world on the World page to use them. A world that already exists keeps its own.

The game writes its mod settings file at every start. A change saved while the server runs was kept through a stop and a start.

If it does not work

  • The tab says “No mod settings yet.” The game writes the settings when it starts with mods on. Install a mod, then start the server once.
  • Save is refused with “the game has not written its mod settings yet”. Start the server once with the mods turned on, then try again.
  • A row cannot be changed. It is marked Shown only.
  • The setting did not change in the running game. A Startup setting needs a restart. A Map setting does not change a world that already exists.
  • A mod is missing from the list. Check it is installed and turned on under the Installed tab. See the mod list file.

More about the game: Factorio servers.

Sources: wiki.factorio.com: Mod settings

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