You can bring a world you hosted in the game to your Loafhosts server. A co-op world is a world you hosted from the game’s own menu. Upload the world’s folder, choose Play this world, and start the server. The world and its bases come with it. Every player, you included, gets a new character on the server. Moving characters is not done yet.
Before you start
- Characters do not come over. Everyone who played the world in your co-op game starts a new character on the server. The panel says this on the World page: “moving characters is not done yet”.
- Keep your copy. Copy the world’s folder somewhere safe on your PC before you upload anything. Never upload your only copy.
- PC worlds only. A co-op world on Xbox or PlayStation cannot be copied off the console, so it cannot be moved this way.
- Same game version. Players must run the same game version as the server. See update your Palworld server.
Find the world on your PC
On a Windows PC with the Steam version, the game keeps your co-op worlds here:
%LOCALAPPDATA%\Pal\Saved\SaveGames\
Paste that into the address bar of File Explorer. Open the folder named with your 17-digit Steam ID, then look at the folders inside it. Each world is a folder named with 32 letters and numbers.
Not checked on 1.0.5 as of 4 November 2026: where the Microsoft Store version keeps co-op worlds.
A world you hosted holds Level.sav, LevelMeta.sav, a Players folder, WorldOption.sav, LocalData.sav and a backup folder. Ignore a folder that holds only LocalData.sav and backup. The game keeps one for each server you have joined, and it is not a world you can upload.
The server needs Level.sav, LevelMeta.sav and Players. It does not need LocalData.sav, so you can leave it out. If you have hosted several worlds, pick the one whose files changed when you last played it.
In the panel
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Open the World page and stop the server. Play this world, Start a new world and Put back are greyed out while the server runs. Stop it first. The page says why: “Stop the server to change worlds or put a backup back”.
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Under Worlds, choose Upload a world. It opens Files at
/Pal/Saved/SaveGames/0(1). -
In Files, open the New menu (3) and choose Directory from Upload. Pick the world’s folder. Keep the folder together:
Level.sav,LevelMeta.savandPlayersmust stay inside it. When it is done, the folder shows in the list (2).
- The SaveGames/0 folder
- A world folder
- New menu
- Connect menu
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Open the new folder. Inside it you should see
Level.sav(1),LevelMeta.sav(2) andPlayers(3).
- Level.sav
- LevelMeta.sav
- Players folder
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Go back to the World page. The new world is in the list with its size and “characters: N”.
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Choose Play this world (3 in the picture under step 7) on it, then Play it. It loads at the next start. The world that was in play stays on the server. In play is the tag on the world the server loads at every start.
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If the world shows the tag Own settings (2), it brought its own settings from your co-op game, and the game uses those instead of the Config Editor’s for the settings that file holds. The server name, passwords, player limit and ports still come from Server settings. To use the server’s settings, choose Use the Config Editor’s settings (4) on that world. Either way it applies from the next start. See WorldOption.sav.

- The world in play
- Own settings
- Play this world
- Use the Config Editor's settings
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Start the server.
Everyone who joins now gets a new character. Bases and the Pals working at them are in the world.
You can also upload with SFTP, a way to copy files with an SFTP program on your computer. In Files, open the Connect menu and choose via SFTP. The SFTP Details box shows what to type into the program, and its password field reads “Your Control Panel Password”. Put the world’s folder in /Pal/Saved/SaveGames/0.
By hand
The game names a world’s folder when it makes the world. Copy your world’s folder into Pal/Saved/SaveGames/0/, then set this key in Pal/Saved/Config/LinuxServer/GameUserSettings.ini to the folder’s name:
DedicatedServerName=(the world folder's name)
Edit the file only while the server is stopped, because the game writes it again when it stops. With server mods on, this file is in another folder under Pal/Saved/Config. Open Config in Files and use the folder that holds it. A name with no folder makes a new, empty world at the first save.
Check it worked
The World page marks the world in play with the tag In play. After the start, join the server and look for your bases. Give the game about a minute after the server is up.
If it does not work
- The world is not in the list. The folder must sit directly inside
Pal/Saved/SaveGames/0, not inside another folder. Open Files and check that its files are one level down. - You joined an empty new world. Play this world was not chosen, or the upload had not finished when the server started. Choose it and restart.
- Game settings look different. The world has Own settings. See step 7.
- Players cannot join. They may be on a different game version. Under Game version on the World page, Steam build installed is the number Steam gives each release, and Running is the game version.
- You want to go back. Choose Play this world on the old world. It is still on the server until you Delete it.
More about the game: Palworld servers.
Sources: docs.palworldgame.com: About server