If bases or a whole guild vanished, a likely cause is the setting Reset abandoned guilds. When it is on, the game deletes the bases of a guild whose players have not played for a set time. Check the setting. Then put back a world backup from before it happened.
What the game does
Pocketpair describes the setting bAutoResetGuildNoOnlinePlayers as: “If no guild members log in, automatically delete structures and base Pals.” The wait comes from AutoResetGuildTimeNoOnlinePlayers: “Offline duration before bAutoResetGuildNoOnlinePlayers triggers.”
In the panel these are Reset abandoned guilds and Reset after (hours). A new Loafhosts server has Reset abandoned guilds off and Reset after (hours) at 72. So if your bases were deleted this way, someone turned it on, or the world brought its own settings (see below).
The bases and the Pals working at them are deleted. The wait is counted while the server runs. A guild that has nobody online for the whole wait is hit.
Check the setting
- Open Config Editor.
- Choose Game settings.
- Open the group Guilds.
- Read Reset abandoned guilds and Reset after (hours).
If it is on and you do not want it, switch it off, then save. A change saved while the server runs shows “Saved, waiting for the next restart: (names).” Choose Restart now to apply it. A restart disconnects everyone.

- Reset abandoned guilds
- Reset after (hours)
Read Reset abandoned guilds (1) first. Reset after (hours) (2) only matters when it is on.
A world can carry its own settings in a WorldOption.sav file. The Config Editor settings are then ignored. The World page marks such a world Own settings. See WorldOption.sav.
See who was at risk
Open Map. The Guilds list shows each guild’s members, its guild master and when someone was last online. The note beside it says the times count while the server runs, the same way the game’s guild reset counts them. A guild that was close to the limit shows an old last-online time. You need the live map’s private permission to see this.
Get them back
The game keeps its own backups of the world. Put one back from before the bases were deleted.
- Switch Reset abandoned guilds off first. If you do not, the game can delete them again.
- Stop the server. Put back is greyed out while the server runs. Stop it first.
- Open World.
- Under The game’s backups, find a backup from before the bases were lost.
- Choose Put back. The world goes back to that moment.
- Start the server. The backup loads at the start.
The world as it is now is kept as a backup of its own, so you can undo this.

- Which backup
- This can be undone
- Put back
Check which backup the box names (1). The box says the current world is kept (2), so choose Put back (3) when it is the right one.
The game keeps its backups as whole copies: the last few every 30 seconds, then fewer as they age, reaching back about a week. If the bases were lost longer ago than the oldest backup, they cannot be recovered this way. A panel backup from Settings may reach further back. Restore on a panel backup stops the server and puts back every file of the backup, not only the world: settings, passwords, mods and every world go back to that moment, and what changed since is lost. See Palworld world backups.
Standby does not run while it is on
Standby stops a server that nobody plays on. While Reset abandoned guilds is on, standby does not stop a Palworld server. The panel says why: the time the server sleeps could count towards deleting a guild’s bases. Switch the setting off if you want standby to work.
If it does not work
- No backup is old enough. The game’s backups reach back about a week. Look at your panel backups in Settings, then Backups.
- The setting was already off. Bases can also seem lost when a different world is in play. Open World and check which world has In play.
- Your change to the setting does nothing. The world may have its own
WorldOption.sav. Choose Use the Config Editor’s settings on the World page, then start the server.
More about the game: Palworld servers.
Sources: docs.palworldgame.com: Configuration