A V Rising dedicated server is controlled by two files it generates on first boot: ServerHostSettings.json, which holds your server’s name, network and player settings and its RCON block, and ServerGameSettings.json, which holds the actual gameplay ruleset: game mode, difficulty, castle siege rules, and the resource, material, drop, and recipe rate multipliers. On a V Rising server you host with LoafHosts, you do not have to open either file by hand. The Config Editor reads both files, lays their settings out as a grouped form, and lets you save changes without worrying about JSON syntax. This guide explains what the V Rising Config Editor does, what it edits, how its groups are organized, which fields are locked and why, and when a change actually takes effect.
Note: The V Rising Config Editor is a BETA feature. It is being actively refined; if a setting you expect to see is missing, edit
ServerGameSettings.jsondirectly through the File Manager as a fallback.
What the V Rising Config Editor Does
The Config Editor is a form-based editor for two files: save-data/Settings/ServerHostSettings.json and save-data/Settings/ServerGameSettings.json, the settings files V Rising generates the first time your world save is created. Instead of a raw JSON blob, it shows you a labelled control for each setting: a text box, a number field, a toggle, or a dropdown, grouped by what the setting actually affects. Your input is validated before it is written: numbers are checked against the allowed range, dropdown values must be one of the listed choices, and toggles are written as proper booleans. A bad value is rejected before it reaches disk, so a mistyped field cannot corrupt the file.
Note: The editor works on two separate files: the host/network file and the game-rules file. They are shown as two sections of the same page.
Note: Values are checked against an allowed range or list before saving, so an out-of-range number or an invalid choice is caught before it is written.
Opening the Config Editor
The editor appears in the sidebar of a V Rising server under the Game section, once an admin has enabled it for your egg. Open your server in the LoafHosts panel and look for the Config Editor entry; clicking it opens the form over your normal server view, with your sidebar and the live status header staying in place.
If your server has never been started, ServerHostSettings.json and ServerGameSettings.json do not exist on disk yet; V Rising only writes them once the world save is first created. Start the server once, let it finish booting, then open the Config Editor.
Tip: If the editor shows no settings, start the server once so V Rising can generate the settings files, then reopen the editor.
Host Settings: Identity, Access, and RCON
The first section, Host Settings, edits ServerHostSettings.json and is grouped into three parts:
- General: Name and Description: what your server is called and the short blurb shown in the server browser and printed in chat on connect.
- Access: Game Port, Query Port, Max Users, Max Admins, and Password. These control who can find and join your server and how many can be connected at once.
- RCON: Enable RCON, RCON Port, and RCON Password, mirroring the RCON block V Rising writes into the same file.
Tip: Description shows up twice: in the server-list details panel, and as a message printed in chat when a player connects. Keep it short and current.
Game Settings: Mode and Rates
The second section, Game Settings, edits ServerGameSettings.json and is grouped into two parts:
- Mode: Game Mode (PvP or PvE), Difficulty (Easy, Normal, or Brutal), Castle Damage (Always, TimeRestricted, or Never), Starter Equipment, Castle Siege Time Enabled, and Death Container Loot Permission (Anyone, AllowedUsers, or ClanOnly): who can loot a player’s death container.
- Rates: Resource Yield Rate, Material Yield Rate, Drop Rate, and Recipe Cost Rate, each a multiplier you can tune between 0.1x and 10x to make gathering, crafting, and loot faster or slower than default.
Tip: A Resource/Material/Drop rate above 1.0 speeds progression; a Recipe Cost rate below 1.0 makes crafting cheaper. Combine the two if you want a faster-paced server.
Note: Game Mode and Difficulty here are the same axes as the Game Settings Preset and Game Difficulty Preset Startup variables, but editing them here changes the live
ServerGameSettings.jsondirectly rather than only taking effect at world creation.
Locked Settings and Why They Are Read-Only
A handful of Host Settings fields are shown with a Locked tag and cannot be edited from this form: Game Port, Query Port, Password, RCON Port, and RCON Password.
These are locked because they are tied to your server’s allocation or are secrets the panel manages on the Startup tab. The game port and query port come from the ports assigned to your server; editing them here would either be ignored or overwritten the next time the server starts, since the panel and Wings reconcile the file against your actual allocation. The server password and RCON password are treated as sensitive values you set from the Startup tab (see the V Rising setup guide), not from the config file editor, so both surfaces stay in sync and a stray edit here cannot desync your server from what the panel thinks its ports and secrets are.
Note: Locked settings (orange tag) are managed by the panel’s allocation and Startup settings, not edited in this file.
Note: Game Port, Query Port, Password, RCON Port, and RCON Password are locked because they are tied to your server’s assigned ports or are secrets managed elsewhere in the panel.
Tip: To change your server password or RCON password, use the Startup tab, not the Config Editor.
Presets
The V Rising Config Editor does not currently offer one-click presets the way some other games’ editors do. V Rising’s own Game Settings Preset and Game Difficulty Preset Startup variables act as a form of preset, but they only take effect once, when your world save is first created; after that, use the Rates and Mode fields in the Game Settings section here to hand-tune the same axes on a live world.
Note: If you want a fresh start on a different preset, set a new Save Name on the Startup tab so V Rising generates a brand-new world under that preset, rather than trying to fully replicate a preset by hand in this editor.
How Changes Apply: Restart Required
V Rising reads both ServerHostSettings.json and ServerGameSettings.json at boot. Saving in the Config Editor writes the file immediately, but the running server keeps using whatever it already loaded until it reads the file again.
- Any change in Host Settings or Game Settings needs a restart to take effect.
- Changing Game Mode or Difficulty in Game Settings retunes the rules on your existing world; unlike the Startup preset variables, it does not require a new save, because it edits the live file directly rather than the one-time generation step.
- The Rates fields (Resource Yield, Material Yield, Drop Table, Recipe Cost) apply on restart and affect gameplay going forward; they do not retroactively change items or resources you have already gathered or crafted.
Note: Saving writes the file but does not apply the change; restart the server to load the new settings.
Tip: Batch your edits: change everything you want in one pass across both sections, save once, then restart a single time to bring it all in together.
Putting It Together
The V Rising Config Editor turns two settings files you would otherwise hand-edit as raw JSON into a grouped form: server identity and access in Host Settings, RCON in its own group, and game mode, difficulty, and the four progression-rate multipliers in Game Settings, all with validation that stops a bad value before it reaches disk and clear locks on the fields the panel manages for you. As a beta feature it will keep growing; for now, set your identity and access fields, tune your rates to the pace your community wants, save, and restart to bring your V Rising server exactly where you want it.