Most game hosts make you live in two worlds. One login for billing — invoices, payment methods, renewals — and a completely separate login for the actual game panel where your server lives. The two never talk to each other. Suspend on a late invoice? You find out when your server quietly stops. Want to give a friend access to start the server without handing over your credit card details? Good luck.
We built LoafHub v5 — the LPV5 panel — to delete that whole problem. Billing and control live in one place, under one login, sharing one source of truth.
One Login, One Source of Truth
In LPV5 your account is your panel. Your servers, your invoices, your payment methods, your team, and your activity history all sit behind the same sign-in. When a subscription is active, your servers are live. When you upgrade a plan, the resources change without a support ticket and a 24-hour wait.
That single-source design is also what lets us do things other panels cannot — like showing you exactly which subscription powers which server, or letting you pay a friend’s renewal without ever seeing their card.
Orgs and Sub-Users
Game servers are rarely a solo thing. You have co-owners, admins, and that one friend who just needs to restart the server when it hangs at 2am. LPV5 has proper organizations and sub-users so you can grant exactly the access each person needs — start/stop, console, file access, RCON — without sharing your account or your billing.
Tip: Give your moderators console and RCON access but not file or billing access. They can run the server day to day; you keep the keys.
Roles are scoped per server, so a sub-user on one server is not automatically an admin everywhere. It is the kind of control you expect from a real team tool, applied to game hosting.
A Live Activity Feed
LPV5 streams what is happening on your servers over a live SSE feed — power actions, installs, who logged in, what changed — without you hammering refresh. When something goes wrong at a bad hour, the history is already there, timestamped, instead of being lost to a log you have to go dig for.
Built Around the Games, Not Bolted On
The part we are proudest of is the per-game tooling. A Minecraft server gets a version changer, plugin and mod managers, a world manager, and a config editor. An Arma Reforger server gets a Workshop mod browser, an RCON console, and a scenario/config editor. Valheim gets a config editor and a Thunderstore mod manager. These are not generic file-editor shims — they understand the game.
That is the whole philosophy: the panel should know what game you are running and make the common jobs one click. Everything else is just a file manager with extra steps.
Where We Are Headed
LPV5 is the foundation, not the finish line. We are steadily widening per-game support, tightening the security model, and shipping quality-of-life wins from the feedback in our Discord. If there is something your current host makes painful, tell us — a lot of what is in the panel today started as exactly that kind of complaint.
Tip: The fastest way to influence the roadmap is our Discord. We post product news there before anywhere else, and we read every suggestion.